Temas já selecionados (o seu tema e artigos precisam ser diferentes):

Gustavo:
Tema: Speach, Listening and Audition
capitulo 8 do livro
Readings in Human-Computer Interaction: Toward the Year 2000 (Interactive Technologies)
Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg
Bruno Klava:
Tema: Vision, Graphic design and visual display
capitulo 6 do livro
Readings in Human-Computer Interaction: Toward the Year 2000 (Interactive Technologies)
Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg
Ary Bressane:
Tema: From customizable systems to intelligent agents
capitulo 12 (introdução e 4 artigos) do livro
Readings in Human-Computer Interaction: Toward the Year 2000 (Interactive Technologies)
Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg
Patrícia Ikeda:
Tema: Designing to fit human capabilities, capitulo 10 do livro
Readings in Human-Computer Interaction: Toward the Year 2000 (Interactive Technologies)
Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg
Cobrir apenas
Introducao do capitulo: pag 667 (um resumao) e mais os artigos:
Designing for error: pg 686
Computers for the disabled pg 724
Improving VDT work: pg 728
Helton Rosa
Tema: Groupware e CSCW
Capitulo 11 (introducao e 3 artigos) do livro:
Readings in Human-Computer Interaction: Toward the Year 2000 (Interactive Technologies)
Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg
Jefferson Rodrigues da Silva
Tema: Trabalho Colaborativo em Realidade Aumentada.
  1. Collaborative Augmented Reality
    Mark Billinghurst and Hirokazu Kato
  2. Enveloping Users and Computers in a Collaborative 3D Augmented Reality
    Andreas Butz, Tobias Hollerer, Steven Feiner, Blair MacIntyre, Clifford Beshers
  3. Mobile Collaborative Augmented Reality: The Augmented Stroll
    Philippe Renevier and Laurence Nigay
  4. Towards Massively Multi-User Augmented Reality on Handheld Devices
    Daniel Wagner, Thomas Pintaric, Florian Ledermann and Dieter Schmalstieg
  5. Survey of User-Based Experimentation in Augmented Reality
    J. Edward Swan II, Joseph L. Gabbard
  6. A Survey of Augmented Reality
    Ronald T. Azuma
  7. Recent Advances in Augmented Reality
    Ronald Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, Blair MacIntyre
  8. "Studierstube", An Environment for Collaboration in Augmented Reality
    Z. Szalavari, D. Schmalstieg, A. Fuhrmann, M. Gervautz
Marcelo
Tema: Affective computing
Hudlicka, E. (2003). To feel or not to feel: The role of affect in
human-computer interaction. International Journal of Human-Computer
Studies, 59: 71-5.

Jocelyn Scheirer, Raul Fernandez, Jonathan Klein, Rosalind W. Picard:
Frustrating the user on purpose: a step toward building an affective
computer. Interacting with Computers, Volume 14, Number 2, February
2002, pp. 93-118

Jonathan Klein, Y. Moon, Rosalind W. Picard: This computer responds to
user frustration: Theory, design, and results. Interacting with
Computers, Volume 14, Number 2, February 2002, pp. 119-140

Rosalind W. Picard, Jonathan Klein: Computers that recognise and
respond to user emotion: theoretical and practical implications.
Interacting with Computers, Volume 14, Number 2, February 2002,
pp. 141-169

Flavio Coutinho
Silvia Esparrachiari
Tema: Touch, Gesture and Marking
capitulo 7 (introdução e 4 artigos) do livro
Readings in Human-Computer Interaction: Toward the Year 2000 (Interactive Technologies)
Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg

Ricardo Abe
Tema: Development tools
capitulo 5 (introdução e 5 artigos) do livro
Readings in Human-Computer Interaction: Toward the Year 2000 (Interactive Technologies)
Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg

Hugo Corbucci
Tema: Multimedia comunication system
capitulo 13 caso C (introdução e 4 artigos) do livro
Readings in Human-Computer Interaction: Toward the Year 2000 (Interactive Technologies)
Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg

Você precisa escolher um tema geral, e ler cerca de 4 artigos para criar sua monografia e apresentá-la na segunda metade de novembro, ou seja, em cerca de 5 semanas. Você pode também sugerir algum tema específico, mas antes me consulte (não perca muito tempo procurando). Envie, por email, até o dia 24/10, o tema e os artigos que você escolheu.

Uma lista mais completa de artigos sugeridos você pode encontrar aqui:
http://userpages.umbc.edu/~asears/hci/readings.html

As recomendações abaixo foram tiradas de:
http://lilt.ics.hawaii.edu/cis-hci/readings.html

Fundamentos cognitivos, comportamentais e afetivos.

Tratam do lado humano de IHC.
  1. Dillon, Andrew and Michael Morris. (1998). Power, Perception and Performance: From Usability Engineering to Technology Acceptance with the P3 Model of User Response. 43rd Annual Conference of the Human Factors and Ergonomics Society, Santa Monica, CA: HFES.

    URL: http://www.gslis.utexas.edu/~adillon/publications/power.html
    Model of technology usage determinants that incorporates utility, usability and user attitudes. Objective measures of an application's utility and the user's performance are integrated with user perceptions of utility and performance to support a more complete and robust model of users' willingness to use an application. [DN]

  2. Olson, Gary M. and Olson, Judith S. (2003). Human-Computer Interaction: Psychological Aspects of the Human Use of Computing. Annual Review of Psychology 54, 491–516.

    URL: http://psych.annualreviews.org/cgi/reprint/54/1/491.pdf
    Overview of recent HCI research that has expanded beyond its roots in the cognitive processes of individual users to include social and organizational processes involved in computer usage in real environments as well as computers in collaboration. [DN]

  3. Deek, F. P. & McHugh, J. A. M. (2003). Computer-Supported Collaboration with Applications to Software Development. Dordrecht: Kluwer Academic Publishers. ISBN: 1-4020-785-2. [Chapters 1-5]

    A concise survey of cognitive and social sciences literature on group collaboration and problem solving, and technology factors in supporting the same. Contact Dan Suthers for access to this book. [DS]

  4. Hudlicka, E. (2003). To feel or not to feel: The role of affect in human-computer interaction. International Journal of Human-Computer Studies, 59: 71-5.

    On reserve
    Introduction to and review for a special topic issue on "affective HCI" including affective architecture, techniques and devices for assessing user states such as biometric affective sensing and recognition, user affect modeling, socially intelligent agents, affect expression, etc. There is little overlap with the Olson & Olson review. [DN]

Fundamento Perceptuais

  1. Lohse, Gerald, L. (1997). Models of Graphical Perception. In M. Helander, T.K. Landauer, & P. Prabhu (Eds.), Handbook of Human-Computer Interaction (2nd ed., pp. 107-135). Amsterdam: Elsevier Science.

    Call Number: QA76.9.H85 H36 1997
    Provides an overview of human perception and of implications for graphical display of information. Focus on the first three sections, including the survey of the graphics literature and the example of three alternative visualizations of data. It is not necessary to memorize all of the models in section 6.4. [DS]

Fundamentos sócio culturais

  1. Nardi, B. (1996). Studying context: A comparison of activity theory, situated action models, and distributed cognition. In B. Nardi (Ed.), Context and Consciousness: Activity Theory and Human-Computer Interaction. Cambridge, MA: The MIT Press. (pp. 69-102). Cambridge, MA: The MIT Press.

    URL: http://www.acm.org/interactions/vol2no4/depts/book.htm
    Concise juxtaposition of three alternative theoretical frameworks for analyzing human communication and activity: situated action theory, distributed cognition theory, and activity theory. [CH]

  2. Suchman, L. A. (1987). Plans and Situated Actions: The Problem of Human-Machine Communication. New York: Cambridge University Press.

    Call Number: T59.7 .S83 1987
    Drawing on the ethnomethodological tradition of sociology, this work challenges traditional assumptions about human-machine communication. The empirical fondation of the work is an observational study of the human use of an intelligent copy machine. Insights gleaned from the study make a compelling case against traditional representationalist models of communication, and for an alternative,"situated action" model, which has been highly influential in contemporary studies of HCI. [CH]

  3. Rogers, Y. (2004). New theoretical approaches for human-computer interaction. In B. Cronin (Ed.), Annual Review of Information Science Technology. Volume 38 (pp. 87-143). Medford, N.J.: Information Today.

    On reserve
    Reviews research guided by social and cultural theories in HCI including activity theory and ethnomethodology, among others. [DN]

Métodos empíricos de pesquisa

  1. Rourke, L., Anderson, T., Garrison, D. R., & Archer, W. (2001). Methodological issues in the content analysis of computer conference transcripts. International Journal of Artificial Intelligence in Education, 12. http://communitiesofinquiry.com/documents/2Rourke_et_al_Content_Analysis.pdf

    Some basic methodological considerations in analyzing online dialogue. [DS]

  2. Sanderson, P. M., & Fisher, C. (1994). Exploratory sequential data analysis: Foundations. Human-Computer Interaction, 9(3-4), 251-318.

    Sythesizes the empirical undertakings of three intellectual traditions--the behavioral, the cognitive, and the social. The fundamental argument is that, in HCI, it is imperative that we be prepared to view our research questions from multiple perspectives; we cannot lock ourselves into particular research techniques and particular intellectual traditions. [CH]

  3. Jordan, B., & Henderson, A. (1995). Interaction analysis: Foundations and practice. Journal of the Learning Sciences, 4(1), 39-103.

    Describes Interaction analysis, an interdisciplinary, video-based method for analyzing interaction between humans and humans, and between humans and their environment. Rooted in Situated Action Theory, this method is well-suited to analyzing the collaborative achievement of mutual intelligibility and social order in everyday settings. [CH]

Design de dispositivos e avaliação

The purpose of these two readings is to compare and contrast alternative approaches to the design of usable systems. This material is covered in ICS 667. Pay particular attention to the methods and associated representations used, and think about their relative strengths and weaknesses.

  1. Mary Beth Rosson and John M. Carroll. Usability Engineering: Scenario-Based Develoment of Human-Computer Interaction. San Francisco: Morgan Kaufmann, 2002.

    ISBN: 1-55860-712-9
    Read chapters 1-7. Focus on understanding Scenario-Based Design, which takes a narrative (story-telling) approach to identifying requirements and envisioning implications of alternative designs. [DS]

  2. Constantine, L. L., and Lockwood, L. A. D. Software for Use: A Practical Guide to the Essential Models and Methods of Usage-Centered Design. Reading, MA: Addison-Wesley, 1999.

    Call Number: QA76.76.A65 C665 1999
    Read Chapters 2, 4, 5, 6 for the primary methods, and chapters 3, 16-18 for other methods. Observe how usage-centered design takes the stance that one should work out problems in design through successive refinement of abstract models, and that design should focus on the relationship between the user and the system. [DS]

    Alternative Readings are available on the web in the following excellent articles:

Aplicações

  1. Olson, G. M. & Olson, J. S. (1997). Research on Computer Supported Cooperative Work. In M. Helander , T.K. Landauer, P. Prabhu (eds.) Handbook of Human-computer Interaction, Second Edition. Elsevier. pp. 1433-1456.

    A brief survey of methods for doing research in CSCW, and asociated issues. [DS]

  2. Olson, J. S. & Olson, G. M. (1999). Computer Supported Cooperative Work. In F. T. Durso (Ed.) Handbook of Applied Cognition (p. 409-442). NY: Wiley & Sons.

    In spite of the similar title, this article focuses on somewhat more recent research issues and themes. See also section IV of Carroll (2002), cited in the introductory section, and the Olson & Olson article there: "Distance Matters" [DS]

  3. Preece, J. and Diane Maloney-Krichmar (2003) Online Communities. In J. Jacko and A. Sears, A. (Eds.) Handbook of Human-Computer Interaction, Lawrence Erlbaum Associates Inc. Publishers. Mahwah: NJ. 596-620. Draft at http://www.ifsm.umbc.edu/~preece/paper/7%20Handbook%20v1.7Final.pdf

    A summary of issues in designing to support online communities, and related research. This replaces the Preece book listed here previously, but the content is virtually the same, so you may use either. [DS]
Última atualização: quarta-feira, 29 dez. 2010, 20:59